Wednesday, October 29, 2008

MasterWarlord- Voldo

Voldo'd! MasterWarlord's first high-quality set and I don't know why this text is turning into a link in the blog interface! Um, I procrastinated on this! Hooray?



Playability (7/10): Hmm... Voldo loses a few points here just from the complexity of his recovery and all his weird backwards crawling moves and whatnot. Keeping track of what you're trying to do could be tough- turning around to use Ftilt might lead into accidentally using Btilt and such. It's not on the level of characters like Olimar, Shaman, and your own Cervantes, though, since you don't have to worry about keeping track of an item or an invisible number at all times. Tricky but probably fun to play.

Balance (8/12): This one was done deceptively badly, with the detail adding to the counterbalancing of his abilities. A general inability to kill and Shiekness is put off by the fact that he can just do so damn much at any time- all the backwards moves give him incredible versatility and make it nigh impossible to reach a blind spot or approach. Usmash and Dsmash are good enough to kill easily once he's racked up a ton of damage easily and with minimal harm to himself.

Appearance (5/5): No problems here. Really easy on the eyes and no hard-to-read colors os SWF's black backgrounds. It could use some bold or underlining on the moves, but that's a nitpick.

Detail (13/15): Great job here. I can easily envision most of his moves, but the crawling and backwards stuff earned me a trip to youtube to watch some Soul Calibur 4 videos. And man, he's one weird character. Could use some more on the aerials, though. They look like I could've done them.

Character (4/4): Perfect! After watching those SC4 vids, I could really see where all those moves came from, and it's really fantastic the way you paid tribute to the game with this moveset.

Extras- **** and a half: Nice job here. It's not like on Dracula level, with stickers, music and the works, but 18 trophies! 18, man!

*drim roll*
*gah, not again*
*bum-da-da-da-da-da-da-da-da DUM*

37/46
**** and a half extras

Saturday, October 25, 2008

TWILTHERO- Mia

All right, TWILTHERO time. Um, my first review. Check it out! It's all... review-tastic, and stuff. Actually I thought I was reviewing for K. Rool for like half the moveset until I realized he only had like five movesets and they were on cool buttons instead of normal links. *facepalm*




Okay, Mia. From both Tellius-set FE games, she's dedicated to the sword and serves under Ike. How does K. Rool's Brawl representation of the femme fatale measure up to her reputation?

Playability (8/10): Nice job here. The combined effect of your % and specials could be hard to keep track of, and Uair and Bair affect your mobility too much, I think. Other than that, everything checks out pretty well in this department.

Balance (9/12): Not too bad. For her chosen weapon, she seems to have a lot less range than would normally be present for a sword user. A lot of her moves put her in awkward positions that are hard to escape from. Five seconds is a lot of lag for a move that simply lets you attack twice. Count out five seconds and imagine how you could possibly ever get Adept in. You kill them? They can get to you before the time is up if it's not a star KO, and even then they have invincibility frames long enough to outwait it if they play keepaway. The only other way is in FFAs and in items matches. Still, really only underpowered.

Appearance (4.5/5): Great job here, I guess. The only problem is that the videos sometimes confuse where sections begin and end. A good way to prevent that from happening is to put a line of underscores between sections or use different colors for each section, instead of alternating. The videos really help envision the moveset.

Detail (14/15): Great job! Even in single-post view's stretched screen you have like at least four lines of helpful detail on every move. It's not on the level of Dracula's text-wall insanity, but it's really well-done.

Character (4/4): Oh, yes. The videos, the careful usage of Mia's animations from FE, and everything is spot on. Really flawless in being true-to-form. I mean, her range seems weird, but that nitpick isn't worth denying the full marks here.

Extras- **: Not that it matters, but there's only like three things- taunts/victories, a codec, and an SSE role. Still pretty well-done for its length.

*drom roll*
*um, I mean drum roll*
*bum-da-da-da-da-da-da-da-da DUM*

39.5/46
*** extras

Aaaaaand done.

Friday, October 24, 2008

TVT's Make Your Move 3.0 Temporary Setup

Okay, so I'm gonna do the moveset evaluation thing. If they're going to rate by feedback, then I'm gonna feed. Back. Feedback. Blah. It's possible that all of your base are belong, in fact, to us, but you can always take off every ZIG. (For great justice)  Yeah.

So! Onto how imma do stuff around here. I won't be taking requests if you already have had your moveset rated by another person. The current waiting list is as follows:

1. Naota
2. Nobody!
3. Nobody!
4. Nobody!
5. Nobody!

...Yeah. Whatever. Anyway, below is my ratings system.

Playability (x/10): Playability is how a character would play if actually in Brawl. If you had a character with crazy specials and overcomplicated interactions, it would be excessively hard to control. Lengthy animations and mechanics that haven't been thought out well can hurt here. Think about how a character would actually work.

Balance (x/12): Yeah, this is a biggie. However, personally I see underpowered as less of a sin then overpowered, so the rating here might look weird. Even one broken move can hurt a lot here. 

Appearance (x/5): It's how well you've organized your moveset. Personally, I don't think it's that big a deal, but if it's really interfering with the reader "getting it", you get low marks.

Detail (x/15): Basically how well each move is described. You can really only get above a 10 here if you include descriptions of how an attack is best used, it's purpose, etc.

Character (x/4): Again, not a very important category to me. Does the character actually do this stuff? If a moveset works, it works, but adding tribute to the character's games is always good.

Extras * to *****: Extras don't really factor into my review, as they're mainly filler. I'll give feedback but it won't affect total score.

___________________________

Okay, so let's get to feedbacking. Or whatever.