Playability (7/10): Hmm... Voldo loses a few points here just from the complexity of his recovery and all his weird backwards crawling moves and whatnot. Keeping track of what you're trying to do could be tough- turning around to use Ftilt might lead into accidentally using Btilt and such. It's not on the level of characters like Olimar, Shaman, and your own Cervantes, though, since you don't have to worry about keeping track of an item or an invisible number at all times. Tricky but probably fun to play.
Balance (8/12): This one was done deceptively badly, with the detail adding to the counterbalancing of his abilities. A general inability to kill and Shiekness is put off by the fact that he can just do so damn much at any time- all the backwards moves give him incredible versatility and make it nigh impossible to reach a blind spot or approach. Usmash and Dsmash are good enough to kill easily once he's racked up a ton of damage easily and with minimal harm to himself.
Appearance (5/5): No problems here. Really easy on the eyes and no hard-to-read colors os SWF's black backgrounds. It could use some bold or underlining on the moves, but that's a nitpick.
Detail (13/15): Great job here. I can easily envision most of his moves, but the crawling and backwards stuff earned me a trip to youtube to watch some Soul Calibur 4 videos. And man, he's one weird character. Could use some more on the aerials, though. They look like I could've done them.
Character (4/4): Perfect! After watching those SC4 vids, I could really see where all those moves came from, and it's really fantastic the way you paid tribute to the game with this moveset.
Extras- **** and a half: Nice job here. It's not like on Dracula level, with stickers, music and the works, but 18 trophies! 18, man!
*drim roll*
*gah, not again*
*bum-da-da-da-da-da-da-da-da DUM*
37/46
37/46
**** and a half extras