So! Onto how imma do stuff around here. I won't be taking requests if you already have had your moveset rated by another person. The current waiting list is as follows:
1. Naota
2. Nobody!
3. Nobody!
4. Nobody!
5. Nobody!
...Yeah. Whatever. Anyway, below is my ratings system.
Playability (x/10): Playability is how a character would play if actually in Brawl. If you had a character with crazy specials and overcomplicated interactions, it would be excessively hard to control. Lengthy animations and mechanics that haven't been thought out well can hurt here. Think about how a character would actually work.
Balance (x/12): Yeah, this is a biggie. However, personally I see underpowered as less of a sin then overpowered, so the rating here might look weird. Even one broken move can hurt a lot here.
Appearance (x/5): It's how well you've organized your moveset. Personally, I don't think it's that big a deal, but if it's really interfering with the reader "getting it", you get low marks.
Detail (x/15): Basically how well each move is described. You can really only get above a 10 here if you include descriptions of how an attack is best used, it's purpose, etc.
Character (x/4): Again, not a very important category to me. Does the character actually do this stuff? If a moveset works, it works, but adding tribute to the character's games is always good.
Extras * to *****: Extras don't really factor into my review, as they're mainly filler. I'll give feedback but it won't affect total score.
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Okay, so let's get to feedbacking. Or whatever.
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